CGstuff Interactive

CGstuff Interactive · Services

Production bottlenecks, solved.

Expertise and solutions for animation and game teams. Find what's slowing production down, build the tool that fixes it, and stay hands-on until it's sorted.

01 // Services

What we do

Three ways in, depending on where it hurts.

Pipeline & Workflow Consulting

An audit of your animation or game production pipeline: where the time actually goes, what's blocking people, and a faster workflow designed around how your team really works.

  • Pipeline audits
  • Bottleneck hunting
  • Faster workflow design

Custom Tools & Software

Blender add-ons, browser-based tools and pipeline automation, built for your team's specific problem instead of the general one.

  • Blender add-ons
  • Browser-based tools
  • Pipeline automation

Technical Direction

Hands-on problem-solving for animation and game projects, from the first technical decision to the last fix before ship.

  • Rigging systems
  • Animation tech
  • Retargeting
  • Tooling strategy

02 // Why me

Been on the production side

Experience from both sides: making the work, and building the tools that make it faster.

  • 55min

    A 55-minute 3D animated film, made solo.

  • ActionForge

    Creator of the browser animation tool at actionforge.app.

  • Blender tools

    Multiple add-ons, used by the community.

I build pipelines that let tiny teams ship studio-size work.

03 // Work

Founder's Work

Selected projects by the founder, before and since starting CGstuff Interactive.

The System Restore logo
Released on Steam · Since delisted Client project FPS roguelike

System Restore

An FPS roguelike for a client, built in 6 months with one programmer.

My role
Creative Director & Tech Artist
The bottleneck
A full game's visuals with a 2-person team and a 6-month deadline.
Built / fixed
The entire visual side: art direction, VFX, tech art, game design, and the Steam page.
Result
Released on Steam in 6 months; later delisted after the client changed direction.
A monk reading by candlelight, a still from the film
Premiered Solo production 55 min

Mar Charbel: The Eternal Flame

A 55-minute 3D animated film, made solo.

My role
Technical lead & sole 3D artist
The bottleneck
A 55-minute animated feature with dialogue, made by one artist.
Built / fixed
A full solo pipeline, plus a script that automated lip sync (iClone + Audio2Face).
Result
55-minute feature delivered solo and premiered theatrically.
ActionForge: the mannequin in six animation clips
Live Free Web app

ActionForge

Character animation, right in your browser.

Now developed and operated by CGstuff Interactive.

My role
Creator & lead developer
The bottleneck
Game devs depend on Mixamo; rigging, retargeting and locomotion sets take expensive software and days of work.
Built / fixed
Free browser tool: auto-rig, retargeting, IK, layers, plus Motion Lab, which turns one walk cycle into a full 8-direction set.
Result
Featured by CGDive, askNK and CG Vortex, with 180k+ views across their reviews.

04 // Products

Our software

The tools we build and ship ourselves. Some are free, with optional support.

05 // Contact

Tell us about your bottleneck

// Inbox

What's slowing your team down, and when it needs to stop. A few lines is plenty to start.